Burn PYRE. The last burn before the clock hits zero wins the pot.Everyone else who burned splits a cut.
The pyre is cold
30:00
Every offering restarts the clock at 95% of the last one.30:00 → 28:30 → 27:04 → … → 5:00 minimum
Nobody holds it yet. The first offering lights it.
On the pyre
—PUMP
…
each press costs 10% more
Press it → it's yours → nobody presses before the clock runs out → you get the pot
How to play
Be the last one to feed the pyre before the clock runs out. That's the whole game.
01
Press the button.
Two ways in. Burn my PYRE uses what you already hold, and buys the difference if you are short. Buy & feed leaves your bag alone: it buys exactly the price with SOL and burns it. If someone beats you by a second, yours fails before it costs you anything and the page tells you.
02
The pyre is yours. The clock starts.
The first press of a round starts the clock at 30 minutes. Every press after it restarts the clock at 95% of the last one (30:00, 28:30, 27:04…), never under 5 minutes.
03
Clock runs out on you? You win.
4/9 of the pot lands in your wallet by itself. Nothing to claim.
04
Someone presses after you? They take it.
The clock restarts. Press again to take it back. Every press costs 10% more than the one before it.
05
Lost? You still get paid.
Everyone else who pressed that round splits 2/9 of the pot, by how much PYRE they burned. Sent to your wallet automatically. The winner never gets both.
2% of every trade feeds the pot.
Every press burns PYRE
Forever. There is less of it after every round.
A third stays in
The next round never starts from zero, and its first press is cheap again.
Paid automatically
Winner and burners get their PUMP pushed to their wallets. Nothing to claim.
The ins and outs
Every number, for the ones who want them. Tap a line.
What a press costs
The price is set in PUMP, then converted to PYRE at that moment's price on pump.fun. The first press of a round costs the floor: 1% of the pot, but never more than √pot. Below a 10,000 PUMP pot that is exactly 1%; above it the floor grows with the square root, so a 1,000,000 PUMP pot costs 1,000 PUMP to enter, not 10,000. Every press after the first must be worth at least 1.1× the previous press in PUMP, rounded up. Value, not coins: if the chart pumps mid-round the next press costs 10% more dollars and far fewer tokens.
The clock
The first press of a round starts 30:00. Each press after resets the clock to 95% of the previous window: 28:30, 27:04, 25:42… never under 5:00, which it reaches at the 36th press. A round ends the moment a clock runs out. The clock is on chain; the page only displays it.
The split when a round ends
4/9 of the pot to whoever pressed last, and nothing else. 2/9 split among everyone else who pressed that round, in proportion to the PYRE each one burned; if nobody else pressed, it stays in the pot. 3/9 stays as the seed of the next round, less 0.5% of the pot to whoever closes the round. Our crank closes most rounds: the 0.5% pays its fees and rent, and what it does not spend goes to the team. A player whose press closes a dead round earns it instead. Shares are counted in tokens: a cheap press early in the round, when the coin is low, holds more share than an expensive press after a pump.
How you get paid
You don't claim. When a clock runs out, a crank closes the round and the winner's PUMP moves in that same transaction. Right after, it pushes every burner's share to their wallet, seven at a time. Your press makes your PUMP account for you. Don't close it before you are paid: if you do, our crank tries to reopen it once for a payout worth 0.05 SOL or more (if someone else pays the round out first, it can't); otherwise that payout goes back to the pot. Both are permissionless instructions: if our crank ever stopped, anyone could send them, and the FEED button closes a finished round itself before opening the next. The small rent you paid for your receipt comes back with your share.
What one press actually does
One transaction, all or nothing, almost always (when a long Jupiter route makes it too big, it goes as two or three, approved together and sent in order; if your press then loses the race, the PUMP you swapped stays in your wallet). In order: if the last round is finished and nobody closed it, close it (its winner gets paid by your transaction). If you lack PYRE, swap SOL for exactly the PUMP you are short on Jupiter, then buy PYRE on pump.fun. Then feed: everything you offer burns, and the offer must be at least what the pyre asks at the moment it lands. The button offers exactly the ask (plus 2% slack for price drift, which burns too). If someone presses between your click and the landing, the ask has moved and your transaction fails: caught before it is sent, nothing bought, nothing burned, no fee; already on its way, it fails on chain and costs only its network fee. Either way the page tells you to press again.
Where the 2% comes from
$PYRE is a pump.fun coin quoted in PUMP with a 2% creator fee, and its creator is the Pyre program's own address. pump.fun pays the creator fee into a vault that anyone may sweep into the pot with pump.fun's own permissionless instructions; no key is involved. The fee applies on the bonding curve and on PumpSwap after graduation.
What it costs besides the burn
pump.fun's normal trade fees on any PYRE the button buys (the 2% creator fee goes into the pot you are playing for), Jupiter's swap fee if you start from SOL, the Solana transaction fee, and about 0.0015 SOL of rent for your round receipt, refunded when the round pays out. Your PYRE and PUMP token accounts the first time ever, standard Solana rent, yours to reclaim. In the last minute of a round, if the network is jammed (someone stuffing blocks so nobody else can press), the button pays more to get your press in: at most 0.01% of the pot, shown before you sign, and it keeps sending until it lands. If your press closes a dead round, the round record's rent (about 0.0018 SOL), back when that round has paid out.
Is this the real $PYRE?
Only the coin at (the address goes here at launch). Anyone can create a pump.fun coin that names the Pyre's address as its creator, so “created by the Pyre” proves nothing: check the address. (A copy's creator fees would land in this pot, but buying a copy gets you nothing here.)
Keys and trust
While the pyre lives, no instruction in the deployed program can send pot to the team. If nobody presses for 7 days the pyre is dead: then, and only then, the team may close it and take what is left, rent included. The team holds the program's upgrade key, so a bug with a live pot can be fixed; the same key could change the program, which is why it is stated here. pump.fun's own admin authority can reassign any coin's creator, as with every coin on the platform, and pump.fun controls the PUMP token itself. The price the program reads is pump.fun's own curve or pool price, so it can be moved inside a transaction; whoever does that pays 2% of the move into the pot.